this is how it looks. Screenshot credit to Grand Templar
The map has been based off of the regional map of the comet 67P.
Last year the spacecraft Rosetta, carrying the lander Philae reached the comet after a 10 year journey and several orbital maneuvres with the help of Earth's gravity.
I actually think the admins should leave it the way it is. The reason is, say in a 1 min game a player screws up and this player has the option to cancel all his moves.. it would be a disadvantage to other players who actually valued the 1 min game and made respectable moves.
Is there a way to do that? I've mad a scenario on a world map. But while editing it I do not have options to change the map itself. If there is a way to do it, can you explain it?
You've based your scenario on a map that you can edit, right? So Save your scenario, go back to Maps, click Edit. Then click Save and go back to editing your scenario.
Any post longer than some length (600 characters?) will be shown as "Approval Pending" until the original poster approves it. The original poster will get a notification asking him/her to review the comment.
Any shorter post will be posted immediately without need for approval.
This will still allow for free and open discussion, while ensuring that forum threads do not devolve into cluttered, incoherent, and unreadable nightmares.
You could still slice the crap in half to fit into the short length. Austerity works!
Maybe something like a space in forum, where players can start topics and everybody that adds comments to this topic has his post provisionally published (pending approval) in a gray backgrounded box or with a light colored background.
The creator of the topic can then approve the comment (NOT EDIT) and it becomes a permanent part of the topic... or the creator of the topic can disapprove the comment and it becomes hidden (NOT DELETED).
In the upper part of the topic there could be a check-box, which could allow players to read all comments (Approved and Dismissed).
Additionally, the dismissed comments could be rested from a players' post count, avoiding some posts that do not add to a discussion.
This could be implemented in a part of the forum as a testing ground... to see what happens.
Would be nice to see who is spectating. But before you join a game, you get notified whether or not your name will be visible in the list.
That means you can vote on 'show/ hide' spectators' names.
If that thing is added, it will be very beneficial however i'm sure people will mis-use it as well and mods don't always have time to sort out the non-trolls or do they?
but overall i like the suggestion. Most popular games have them
As for misusing - It will actually be easier to ban certain people from using it for a while as the computer will automatically count the number of clicks made by each person and which have/ have not been accepted. Depending on those numbers, moderators will have it easier to actually limit overuse.
You can submit the names of those players to the map creators. They will add it to their banlist and those trolls won't be able to join anymore, unless, of course they would create a new account. But then they'd just get their IP address banned.
Last night played game got allyfaged 4v1 they didnt speak anything in chat so i couldnt add them in enemies. To go on site and then search them it's too long i play from downloaded AW. Simply Amok/Ivan can add button add in enemies like here http://prntscr.com/5p9nes
when we go in players and click on player we can have option add in enemies,add in friends not needed cuz we probabbly wouldnt add someone if we dont talk with him,right ?
Its simply and i think it would be usefull
Actually, if you hover over a player's name in the 'Players' screen, you will see the options to:
add as a friend
as an enemy
or ignore
A 'Propose Pause' option would be nice, after clicking which, there'd be a vote( that you can't just ignore by clicking X) that would require 3/4 of the players to agree.
Support. Just a button on player tab may be not sufficient.
Each report needs a content, that in the best case should look like this:
Report: [player reporting]+[player(s) to be reported]+[reason of report]
Player reporting: automatically added by system Player(s) to be reported: Add the correct name(s) of player(s) to be reported Reason of report:
Screen-shot (for private, clan or game chats; for in-game behavior like SP farming, playing game with more than 1 account, etc.)
Copy-paste of chat (sufficient if in a public chat: room, global, radio or help)
Asking mods to check chat log
Screen-shots: take wider screen-shots, not just the tiny detail of what is being reported. Wider SS allow to review the authenticity of the image. Personally I have dismissed many SS because they were to small and possible image manipulation could not be discarded. Be generous with SS, make it wider to have some elements of the background.
Perhaps, the game could take the copy of the chat when the player would press the 'R' button( when hovered over the name of the person being reported).
Hi,
well, I can help too. And I'm doing it already by posting stuff on my Facebook profile. I've added links to atWar on my Kong profile. Also, my friends are playing it - posting on Fb too.