Gefundene Ergebnisse: 1619
Geschrieben von Tokugawa, 03.03.2023 at 18:09
FOLLOW ME ON TWITCH.TV/ICYTOMRIDDLE FOR DAILY STREAMS OF ATWAR. THANK YOU AND GOOD LUCK TO ALL WHO PLAY!:banger2:
3 followers
did you follow?
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Yeah, perhaps just for now we can go back to the way it was before until we can get Dave's attention back for an extended time.
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Geschrieben von Kaska, 15.02.2023 at 10:56
Geschrieben von Sid, 15.02.2023 at 10:46
Geschrieben von Kaska, 15.02.2023 at 10:18
I agree with that, imo perma mutes should be applied, no perma bans
But thb I doubt it would be efficient, since most of these folks are just done with the game anyway, and didn't got ban but deleted their account.
Literally every person we tried this with (it wasn't a lot), just skated around it with alts or other means to continue the same things that got them muted in the first place.
Pretty much all the tools we have can be bypassed so I don't agree.
It's even better to permamute except private channel, since then the morons have an incentive to be a little bit more reasonable
Why do anything at all then if that's your argument? The thing is, if someone is permamuted, then they likely have 0 control over themselves. Only bans work, they aren't perfect as you stated, but it's better than muting for a habitual problem player. It's not like we didn't try what you're suggesting.
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Geschrieben von Kaska, 15.02.2023 at 10:18
I agree with that, imo perma mutes should be applied, no perma bans
But thb I doubt it would be efficient, since most of these folks are just done with the game anyway, and didn't got ban but deleted their account.
Literally every person we tried this with (it wasn't a lot), just skated around it with alts or other means to continue the same things that got them muted in the first place.
I'm for giving any reasonable player that's truly regretful another chance*. Especially given enough time after their ban. The bar for appealing couldn't be lower without allowing people to insult us and ask for an unban in the same paragraph.
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Geschrieben von Kaska, 10.02.2023 at 05:00
Stop fucking spamming
This will be his last poll, I'll be muting these from now on.
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I've been listening to him for 10 years, he's always talked about the same shit. The only thing i really hated was how much he talked about covid, it's the first thing he ever took personally and didn't shut up about it for 2 years. He actually tried being funny the first few years, but eventually all the weed took away his humor imo.
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I mean, tbf, clan chat is a sacred place and posting stuff publicly will only make everyone more cautious.
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Full support, good luck to Big Nuts and their cw future!
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Geschrieben von Tokugawa, 26.01.2023 at 10:08
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i searched Sascha hours on AW plus hours on Dayz, and Sascha's sleep. Didn't add up.
Only explanation: he gets help.
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I think i'd rather put everyone's name in a hat and pull one to select a mod.
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Geschrieben von PleaseMe, 23.01.2023 at 07:49
Go MOS. Good defense with an even stronger attack. PD doesn't get defense bonus against marines.
MOS is good against anyone who isn't too experienced with it. Most good world players can't be killed with MoS alone. You kinda have to play it like a weaker PD with a few marines sprinkled in for any decent effect.
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I consider myself to be one of the best players at this game yet I'm recently getting frustrated not being able to counter players who either use Imp or PD and just auto produce infantry and rush me with stacks of 80-100 every turn. I cant combat that especially that my fav strat is SM
Just to add to this, first turn, try to figure out who might be imp/PD. (Take 20 seconds or so to read the battle reports of all opponents first turn.)
If possible, help kill these players first, because they are vulnerable to SM more in early game before they get their economies going. Once they have a strong economy, there is little you can do to overcome a skilled inf spammer as SM, other than click your surrender button.
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Hi Ghostface thank you for your reply.
I play Sky Menace most of the time
What is ATs and Nts
I agree bombers are quick and maneuverable but they are no match if your opponent is building 100 inf per turn and you're only able to produce 30 bombers
That's the weakness with sky menace, it's not good against big stacks. I usually just go around them when they make big stacks like that. AT = Air Trans, NT = Naval Trans.
The only way you'll counter someone spamming infantry is to spam units yourself. There is no good counter in world games.
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Geschrieben von MN_s, 20.01.2023 at 19:25
What happened chat panel in game. İ cant send message anyone while playing. So i invited this typing metod lol xD => https://prnt.sc/PpLH0tADZBev
You guys are not the only ones reporting this issue. I'm curious if it's your language. Does it happen if you change the language?
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First you'll want to rank up a bit, most clans/people won't consider picking up a rank 4-5 to train since they're flakey and still have too much to learn about the general game before doing competitive. Once you're rank 6-7, start playing 3v3's and 1v1's, that will teach you a lot. And once you have a lot of experience there, some clan will pick you up 100%.
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Geschrieben von Croat, 19.01.2023 at 20:37
Geschrieben von brianwl, 08.01.2023 at 21:57
Countdown until this resolution is broken ♥
{100 pcs if you make it}
I lasted 12 days xd
It's hard -
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This is not the place for reports, please use the report function.
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This is not the place for reports, please use the report function.
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Will we get the ability to delete maps that we've created?
Yes, someday... when I have to time to finish that.
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Geschrieben von Eridans, 17.01.2023 at 03:39
In the meantime, thank you for your willingness to allow the cloning of the maps that interest me
My idea, however, was more about freeing all the maps after the author has deleted himself or hasn't logged in for at least 1 year, however the maps that interested me are:
Avatar (By Atari) by At@ri 353g - 1y
WORLD 50K by TheCommunist - 947g - 2y
Star Trek New and Improved by sea pony - 2899g - 7y
Scaled-MEGAITALY by ezzatam - 2232g - 6y
After Floods by J.Schumpeter - 752g - 2y
However, looking for the maps, I thought if it is not a good idea, given that in atwar many have entered their email, to send an email saying that for the maps created cloning will be allowed after a period of time to be decided, I think 1 year goes well and an invitation to return to play, perhaps with prizes, for example if those who return play a number of games to be decided, similar to how Fortnite does, for example
The invitation speech could be made at the expiry of 6m and 1y, then that's it
I made those maps cloneable
And I agree with your idea... someday when I have time I would like to put in a system like that.
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I found 3 Santa's in the same game.
(Thanks Eridans and Dave for helping me!)
ProtoCoins delivered, congrats!
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Geschrieben von Eridans, 15.01.2023 at 12:20
Looking at the maps I saw that there are several that cannot be cloned but the author has not logged in for 2 or more years or has even canceled his account
Wouldn't it be possible to allow the cloning of these maps after perhaps 2 years after the author no longer connects or even after canceling his account?
Yeah just lemme know which map(s) you want to clone and I can enable it on a per-map basis....
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Any update on the status of the atwar servers? It's very annoying and disappointing to be making progress while doing borders on a map and suddenly the server just resets or stops responding for at least 20 or even 30 minutes.
I fed the squirrels. Should be good again for a while.
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Geschrieben von brianwl, 16.01.2023 at 07:16
Before i do a bug report:
Not sure if this is a bug or just my display, but it only happens on AW, and it only happens with rank symbols. {It seems random. When i refresh, some display correctly, and others not.)
That's weird.... I have not seen anything like that before.... ¯_ (ツ)_/¯
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Before i do a bug report:
Not sure if this is a bug or just my display, but it only happens on AW, and it only happens with rank symbols. {It seems random. When i refresh, some display correctly, and others not.)
After refresh:
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