Gefundene Ergebnisse: 288
29.03.2022 in 3 Days in
Geschrieben von Reichsheer, 29.03.2022 at 16:06

Mapmaking bugs should be a priority atm. I'm grateful for the changes but I still experience the same issues with mapmaking that I did 4+ years ago.
Mapmaking is one of the main reasons to buy premium too and helps freshen the community with new maps

Edit: [One!] of the reasons I didn't play for three years was because of mapmaking issues!


When was the last time you tried making a map?

Because I literally just spent the last month fixing a shit ton of bugs in the map editor so we could get World Map 2.0 released...
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29.03.2022 in 3 Days in
This community *says* they want updates, but they really don't.

This has been my experience with AW since the beginning. People complain about "no updates" => I give an update => they hate it and don't use it => cycle repeats. I've concluded what this community really wants is to play the same way they've always played. They still want to complain for the enjoyment of complaining, but they don't really want any changes.

I try to keep it possible for the old players to continue playing the way they always have, but my real focus is on developing the game for new players.
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Geschrieben von Tribune Aquila, 25.03.2022 at 06:15



Well I don't need to see any more, I think we've found our winner everybody
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Geschrieben von Zoe, 13.03.2022 at 07:41

Apparently its close to being finished. So...
Extended for the billionth time. New deadline March 31, 2022.


So I was confused here, but the meta team's World Map 2.0 is a totally different thing, separate from this contest. So let's talk and figure out how we want to handle the contest. It doesn't matter when the official map comes out...
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Geschrieben von Rock Lee, 24.03.2022 at 14:03

While we are at it, My goos friebd Trystane got banned forever for saying "Thanks Croat!" In public.


This is a lie. We never ban anyone for something so small, and you should know this. He had a long history of problems.
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CPU: Intel i7-10700
GPU: NVIDIA GeForce GTX 660 Ti (old, I know...)
RAM: 32 GB DDR4
Storage: 1 TB SSD + 1 TB HD
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Geschrieben von I_Hate_You_All, 17.03.2022 at 18:30

Bug Report
Expected behavior
When i play casual or long games with my map 1600's Age of Empires, i expect to be able to play normally after turn 15.

Actual behavior
If you play with the map 1600's Age of Empires and clones/presets of them like Riddle of Steel by Your Laki after turn 15 and with minimum 3/4 players, you can't connect to the game and the chat tab shows a lot of stuff related related to this bug, mainly "error stack trace in x, y". Many guys can actually rejoin to keep paying the game but many others like me can't rejoin to it. Laki said its possible if you try many times reloading the page, but that never worked for me while playing that map in specific-

Steps to reproduce the behavior

1. Make a casual or normal game on the map with 3/4 people minimum.
2. Play till turn 15 or 20, after those turns you will see all kinds of bug related stuffs on the chat tab and you can't rejoin to play the game.

Information:
Browser: Chrome

Browser version: 99.0.4844.51 (the most recent)

OS: Windows 10

Any other relevant information:

I thinked this stuff was related to the recent bug Dave fixed related to amount of troops on the map, but it seems the bug its still on this specific map.


I tried playing the map in question for 20 turns, but didn't get any errors. Of course it might be just by chance, who knows.

Do you remember the last time it happened? If I can know what date it was, or which game it was in, maybe I can find something in the logs...
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Geschrieben von VLKR, 18.03.2022 at 22:14

Bug Report
Expected behavior
I have chosen Master of Stealth as my strategy of this game https://atwar-game.com/games/?link=7517721995

Actual behavior
When I login today the strategy became Lucky Bastard so it screwed up my plan completely

Steps to reproduce the behavior
No special step to reproduce, my strategy was changed by system.

Information:
Browser: Chrome

Browser version: Version 99.0.4844.51

OS: MacOS 11.6.5

Any other relevant information: No

Attachments: N/A


I'm sorry to hear that. It's going to be difficult for me to do anything without any steps to reproduce.... this is the single most important thing for me in any bug report.

I tried the following steps to reproduce on my own:
1) create casual game
2) choose Master of Stealth strategy
3) make a few moves, then leave
4) return to game and check strategy .... still Master of Stealth for me.

I did this twice. 2nd time I made sure that "Lucky Bastard" was my default strategy (under user profile / settings).... still it worked correctly, staying Master of Stealth after I had chosen it.

If there are some different steps to reproduce that I should try, please let me know and I'll try them. Otherwise, for now, I can't reproduce it.




For what it's worth I did check the logs, and I see where you did select Master of Stealth (note to self -- see log entry at 2022-03-12 05:10:30.8377). I also see that your default strategy is Lucky Bastard. I can't tell which strategy you actually have in the game right now. Unfortunately it won't show me what strategy you have now until the game ends.
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Geschrieben von Eridans, 19.03.2022 at 10:44
Great Dave !!!
Now it works, I also tried a ruined map, it doesn't always manage to solve it but if you erase all the borders of the nation that has problems and recreate them then it works.

I'll do other tests anyway and if I find any problems I'll let you know

Face that I would like to make a map with the current nations I would have a request that, barring unforeseen events, would only cost you a change of RGB, you could have the inaccessible areas colored blue instead of red so you can do the great lakes of Canada, Russia , etc...


Great, glad it's working for you now

I'll go ahead and mark this bug as "fixed".

Regarding the no-go areas being red, that's another bug I already know about, which will be fixed soon...
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Geschrieben von Dominicano, 18.03.2022 at 12:14

Yes bro this


So.... the reason this is happening is because technically that map is broken. It has been broken since 2013.

When it was last saved in the Map Editor (2013-08-28) there must have been an error, because it never finished saving 100%. Specifically, the background never saved. That's why it looks all black like this:



Is this what it looked like when you last played it?




Btw I've made an update to allow "partially broken" maps like this one to continue being played, so you can try playing it again.... but I can't do anything about the missing background, sorry. We would have to get the original map author to re-upload it.
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As far as game mechanics goes.... if the game lets you do it, it's legal. (I mean if it lets you without opening your browser console or hacking code -- that's different, obviously.)

We're not going to make any new rules about walls. I don't want to get into the business of judging whether one end is a few pixels too far, blah blah blah. Rewalls, serbwalls, wallfucks t1 -- so what. That's just the nature of the game.

...And for the record it's pretty clear WD didn't do anything wrong here, I'm just talking in general that we shouldn't have rules about walls to begin with. Then we wouldn't have these stupid arguments.
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Geschrieben von Eridans, 13.03.2022 at 07:40



I just did another update of the Map Editor... could you try it again please?

I've fixed what you and WD were talking about, about what happens in Brazil, Siberia, etc etc. Of course there are still other problems, but at least the ones you described should be fixed now.

By the way, if you have an old map that is bugged with this problem you would need to Save again the map and it should correct it. But -- important -- you have to force the Map Editor to re-process the borders. Simple way to make this happen:
1) draw a new no-go zone somewhere. Could be anywhere, could be tiny, doesn't matter, just something new. This makes the Map Editor know something changed with the borders and it will have to re-process them all.
2) save the map.
3) delete the new no-go zone (you don't need it anymore).
4) save the map again. After this the map should be fixed.
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Geschrieben von Malenx, 15.03.2022 at 15:13

Topic:
Trying to login to my account through the Facebook icon on the homepage.

Actual behavior:
When I click on the icon, it brings me to a window saying that the app isn't set up and then redirects me back to the atwar homepage with an error.

Information:
Browser:
Happens on Chrome and Edge

Browser version:
Probably the newest version of each

OS:
Windows 10

Attachments:
https://prnt.sc/N8uFuecQuGgA
https://prnt.sc/N-y82ZHwaFYO


Yes, our Facebook login is blocked, unfortunately. I will be removing it completely in the near future.

There's a long story but, suffice to say, Facebook is making unreasonable demands and I'm tired of them taking this approach where they shut us down first and ask questions later. It's been going on for a couple months now.

All users who have their atWar account login tied to Facebook will need to switch to using a normal username/password login going forward. I'll make an official announcement about this once I've had a chance to remove Facebook completely.

If you, or anyone else, is unable to login and can't reset your password, just send a message to our support team at https://atwar-game.com/contact/ and they'll help you out.
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Oof, thanks for the info. Seems like a pretty clear bug... It's on my list now
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Note to self. the following client error was logged 4 times between 2022-03-13 07:14:16 and 2022-03-13 07:58:07 (first for Clovis, then Agel, Verperius, and finally Taibi):

|SYSTEM - Error: Uncaught TypeError: Cannot read properties of null (reading 'TurnActions'), Script: https://atwar-game.com/java/game/atwar.game.min.js?v=202203021744, Line: 1, Column: 410905, Stack Trace: TypeError: Cannot read properties of null (reading 'TurnActions')

- no related errors in the service logs. (searched 3/11, 3/12, and 3/13)
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Well, that's definitely frustrating. I've had casual games bug out on me too, after spending like an hour making all my moves. It sucks

I don't have to tell you about atWar code though -- this will be a fun bug to try and find

I looked at the game and it does indeed appear stuck and permanently bugged... that will be in the lobby for a while I'm sure. Maybe until we move servers again!

Thanks for all the info though, I will go ahead and mark this as [OPEN] as of now and hope we find a solution someday...
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That game is closed and gone now, so I have no idea what happened, sorry.

Next time please be sure to follow our Bug Report Format, and if possible include a screenshot. That really helps with tracking things down.
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Geschrieben von Dominicano, 14.03.2022 at 19:51

Https://prnt.sc/s5y-cnF4zLN-


Which map is it? I see a few different ones called King of the Hill...



Is it this one, "Hardcore King of The Hill 1v1 (V2)" the scenario?
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Geschrieben von Sid, 17.03.2022 at 13:45



Okay, thank you for this information
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Geschrieben von sirivann, 17.03.2022 at 02:05

Damn, can we just keep cwing and a admin fix the results later? we have a scenario CW log to know who actualy won a CW in the scenario discord so the clans involved can always keep the data between FO and the Empire, as well as others like the one we did with epic clan.

Atm only the 3 cws shown in the bug report are the glitched games since sid fixed the previous ones when they happened before.


Yeah that's fine you can keep CWing and I'll fix the results later.

@Sid how did you fix these before?
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Hi there, I've seen your bug report, I will get to it but it will take me a while. If it were a quick fix I would do it already, but unfortunately I think this one will be another one of the hard-to-find bugs.
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Geschrieben von Pro-est Among us, 16.03.2022 at 16:27

Oh no, I did not see this Fundraiser. Can I still send protocoins?


Sure, you can go ahead and send them in and I'll make another donation
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Geschrieben von Zoe, 13.03.2022 at 07:41

To the meta team: Dave will personally fire you and scrap your bread rations for this month if u don't finish the map.


At the moment, the meta team is waiting on me to fix some more bugs with the map editor, so don't be too harsh on them. There's not much more they can do until then.

I did go ahead and cut their bread rations though, because why not.
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Geschrieben von Zoe, 12.03.2022 at 10:25

Ukraine must be freed from its current oppressive government. Anything that comes out of Ukraine is debunked within 48 hours. Oh also, I wonder why Zelensky was in the pandora papers. Any ideas?


One of my former employees was Ukrainian, living in Kiev. I remember him telling me, 2-3 years ago, how all they (the Ukrainian people) wanted was for Russia to leave them alone and stop meddling in their country. I believe him.

Say what you want about the Ukrainian government (no government is perfect), but I still don't think they deserved to be invaded.
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Geschrieben von Tribune Aquila, 09.03.2022 at 06:47

My scenario is great. But these low ranks don't know how to host scenarios. They just host maps because they don't know what a scenario is or where they are found. This is understandable since most noobs just click on "New Game" then play whatever they see--which in this case is my map because I decided to promote both my map & scenario.


I've updated it so Promo'd scenarios will show up in the New Game menu too.
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I am doing the best I can with the latest spike, as I did with the previous ones. I never let an opportunity pass by without trying.

All new accounts still get 7-days of free premium, so yes new players have access to all maps for free, at least for the first week. We implemented this during the first Coronavirus spike, and it's still in effect now.

We are continuing to advertise at the same level as we have for the last 6 months or so. I'm looking into starting up Bing ads again too.

Sean Spicer has made a pretty good Ukraine vs Russia scenario, check it out if you haven't already.

Hopefully we can release World Map 2.0 by next week... it's very close to being done, just working out a few bugs. I've been working heavily on it these last 2 weeks. It may help keep some activity going for a longer term this time. (at least I hope so...)
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Okay I was able to reproduce this, thanks. Added to the list

Notes to self:
To reproduce --
1) setup a game with 2 players on opposing sides
2) for player 1, pick a city and make sure there are stealth units in it
3) for player 2, move a stack within stealth detection range of player 1's city
4) from player 2's screen, player 1's stealth units will appear in the unit hover menu, but not in the city menu
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Geschrieben von s_12fd93ef642bc54826, 04.03.2022 at 12:01

I tried to conquer some states, but although I win it doesn't mark it as mine.


It sounds like this is not really a bug... see @Seanathan Spicer's answer.

However if you think it is still a bug, please open a new bug report using the correct format. See here: HOW TO REPORT BUGS (read this first). Thanks!
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Geschrieben von clovis1122, 08.03.2022 at 10:27

If I hover over the city I can see the stealth units, but I cannot see them in the city. Seeing them in the city is useful as it shows the unit stats and description.




Thanks Clovis for following our bug report template.

Anyway what map is this happening on, so I can test?
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