08.05.2012 - 02:29
I play 3 months with mute sounds we need better game music. also better graphics for maps .
---- Fortune favors the brave
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08.05.2012 - 05:59
Ivan and Amok have already responded to this. If you are bored of the in-game music, put I your own. In regards to the game graphics I don't know what you're talking about. The map is one of the most impressive parts of Afterwind.
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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08.05.2012 - 13:58
Well, you didn't provide an idea, just a complaint really. I have recommended replacing the music with the royalty-free music provided by Epic Soul Factory or at least adding some by them, but my proposition has fallen on deaf ears.
Well, the presentation layer is excellent but I do find that the landscape could be of higher quality. I presume the landscape is made from batches of aerial photographs, or photographs taken from space. It is quite pixelated at the maximum zoom level though.
---- YOBA:
Youth-Oriented, Bydło-Approved
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08.05.2012 - 14:42
Sort-of off-topic (Still has to do with graphics), but flashy and moving things (can't forget noisy things) grab people's attention. Maybe if things were a little more in tuned with this, graphics would appear much nice. (EX: Hover over an option, and it makes a noise and the option box lights up).
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08.05.2012 - 19:02
In my opinion, the graphics are just fine. If this was an action game, then I'd support this, (Gard's suggestion) but this is a strategy game, and flashing lights and such just doesn't seem to fit.
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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08.05.2012 - 19:09
"Flashing lights" is a gross overestimation of what I mean. As an example, when playing Halo PC, you scroll over an option (in the main menu), and it brightens a bit to show you are hovering on it, and it makes a sort of beep when you hover your cursor over it. Something simple like this. More moving parts and more artistic views in-game is what I mean.
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08.05.2012 - 19:25
Well you could've said that. :u I'd support that.
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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08.05.2012 - 20:04
I did.
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08.05.2012 - 20:28
As for the map graphics I disagree with it being bad it is actually quite impressive. Afterwind runs under Silverlight which is a cross-browser, cross-platform plug-in for delivering media and rich interactive applications for the Web and also for complex technicalities and coordination. This is why afterwind is played turn-by-turn and more like a boardgame rather than with flash. For the music I agree with you. Afterwind would need a tune up in that sector with more warlike themes . But as many have already said, you can always slap on your own tunes and I'm sure the admins have other priorities than this.
---- Don't trust the manipulative rabbit.
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08.05.2012 - 20:40
For the most played areas like Europe, it is impressive. But some areas were drawn very sloppily (very straight-lined, geographically inaccurate in some places). The music in general I like, but it needs a more Cinematic approach (Listen to Two Steps from Hell, or Marty'o'Donne for examples).
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08.05.2012 - 20:44
Yeah i agree for a more cinematic approach. Would be cool.
---- Don't trust the manipulative rabbit.
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08.05.2012 - 20:50
Something like L'Arlessienne would be nice
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