UNIT UPDATE (10/2/2024)
KETSU-GO DEFENCE
Type 38 75mm Field Gun ➣ Removed (It was only buildable for Turn 1 to Turn 4. Afterwards, it had no more purpose.)
Type 4 15cm Howitzer ➣ Reduced Range from 8 to 7 (To match the speed of similar IJA Artillery)
Type 4 15cm Howitzer ➣ Reduce Cost from 110 to 100
Type 89 15cm Cannon ➣ Reduced Crit from 12 to 8
Type 89 15cm Cannon ➣ Reduced Cost from 120 to 115 (To match the +15 cost incremental of IJA Artillery)
All IJA Artillery ➣ Reduced Defence by 1.
IJA Infantry ➣ Reduced Crit from 5 to 3
A6M Zero "Divine Wind" ➣ Increased Cost from 165 to 170
EVENT UPDATE (10/2/2024)
Southeast Kyūshū ➣ Retweaked location of Japanese Fleet Submarines to be evenly distributed between Turn 1 (15 subs) and Turn 5 (10 subs) instead of dropping it all in 1 turn.
Southeast Kyūshū ➣ Retweaked positions of Naval mines to cover the Bungo Channel while using fewer units.
Northwest Kyūshū ➣ Removed Naval mine positions near Kitakyushu (It was redundant as Kitakyushu was already a Fortified Port. (reduced unit clutter)
[USA] Sixth Army (East) ➣ Spawns with 1 Landing Craft in The Fifth Fleet. (will not be replaced if it perishes)
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Tender is the Night...