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A CW that allows T1 WF which forces the belligerents to change their regular openings and expansions. Just wanna see how competitive pros' adjustments when it comes to change since they voice the community's what-abouts (cry/praise threads over RA buff, Blitz nerf, elo season exploiters, unknown gamer, etc.) I dont know, am just another noob who has no idea why I hang around on the forums.
and-
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T1 WF just means less opportunities for neutral expansion and more for rushing. It doesn't change that much and it's not particularly interesting.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Wf 1 st turn then becomes systematic (u HAVE to) and CW/3v3 last 4 turns max instead of 6 currently...
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Seule la victoire est belle
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Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
Me personally will start playing hold cap for 3 turns...
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Steve supports this one !!
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Steve supports this one !!
Haahahahahahahahhahaha!!
Pizdune hahaha
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Support.
I used to support the removal of the militia generator on turn 1... then I changed my opinion after see how the players always do the same expansion turn 1. Guess It is too late now...
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Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
You are on to something buddy! Genious! Seriously make cws TOTAL ANIHILATION! That would make them ton more interesting. Many more strategies would be used, PD wouldnt be that strong and fag rushers ( like goblin and others) would have a hard time!
10/10 idea!
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Geschrieben von Khal.eesi, 27.06.2015 at 16:21
Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
You are on to something buddy! Genious! Seriously make cws TOTAL ANIHILATION! That would make them ton more interesting. Many more strategies would be used, PD wouldnt be that strong and fag rushers ( like goblin and others) would have a hard time!
10/10 idea!
no
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Geschrieben von Waffel, 27.06.2015 at 16:48
no
Maybe when you finish using your pretty little mouth, to perform oral sex to big black men, you could construct a full sentence. Thanks.
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Geschrieben von Khal.eesi, 27.06.2015 at 16:56
Geschrieben von Waffel, 27.06.2015 at 16:48
no
Maybe when you finish using your pretty little mouth, to perform oral sex to big black men, you could construct a full sentence. Thanks.
my english not verry guud
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Geschrieben von Khal.eesi, 27.06.2015 at 16:21
You are on to something buddy! Genious! Seriously make cws TOTAL ANIHILATION! That would make them ton more interesting. Many more strategies would be used, PD wouldnt be that strong and fag rushers ( like goblin and others) would have a hard time!
10/10 idea!
I really em Khal ...i dueled yesterday with "hold cap for 3 turns" and almost regretted rushing since its much harder to hold cap for 3 turns after you do an early rush.
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Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
Me personally will start playing hold cap for 3 turns...
support for total annihilation it will make cws much more meaningful and will be played less often thus clans with fewer players will be able to keep up to par and we will see the results of real gaming not just rushing t3
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Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
Me personally will start playing hold cap for 3 turns...
support for total annihilation it will make cws much more meaningful and will be played less often thus clans with fewer players will be able to keep up to par and we will see the results of real gaming not just rushing t3
nice buttlick
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Geschrieben von Waffel, 27.06.2015 at 17:59
Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
Me personally will start playing hold cap for 3 turns...
support for total annihilation it will make cws much more meaningful and will be played less often thus clans with fewer players will be able to keep up to par and we will see the results of real gaming not just rushing t3
nice buttlick
hue you think my brain works like yours? when i disagree with someone they know it.
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Geschrieben von Waffel, 27.06.2015 at 17:59
Geschrieben von Goblin, 26.06.2015 at 12:36
Solution... we start playing hold capital for 5 turns or total anihilation. Wall fuck turn 1 useless
Me personally will start playing hold cap for 3 turns...
support for total annihilation it will make cws much more meaningful and will be played less often thus clans with fewer players will be able to keep up to par and we will see the results of real gaming not just rushing t3
nice buttlick
hue you think my brain works like yours? when i disagree with someone they know it.
was just joking sjeeez nice hostility
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