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Beiträge: 8   Besucht von: 29 users
16.12.2014 - 04:47
Should be a nice feature in some map, in long games with many turns. So should be a game option or a map option.


- What is war exhaustion?
When you conquest a nation from a player (and only from a player), you gain 5 warexhaustion points. For each warexhaustion point you lose 1% turn income.
So for example in a war you gained 3 nations from an enemy -> +15 warexhaustion -> -15% incomes.
This hit the economy of the conqueror and convince him to sign a peace treaty as fast as he can or will be blown up from other players in really little.


- What is call to peace?
When someone is asking you to sign a peace treaty, everytime you refuse you suffer 2 warexhaustion.

For example:
Player A is making gains in this war, conquered 3 nations -> 15 warexhaustion
Player B is losing but NOT accepting peace treaty -> he suffer 2 warexhaustion each time he refuse peace, so not only losing lands but also economy damages... probaly leads other neighbors to attack him as soon as possible.
Palyer A is making gains, conquered 4 nations (20 warexhaustion) and refused 4 times the peace treaty from him victim (+8 war exhaustion) -> 28 warexhaustion (losed 28% incomes, a great hit to its economy, ok conquered some lands but in a little he goes bakrupt: the expenses are the same, and lesser incomes...)


-How to remove War exhaustion?
Simply wait. Each turn 1 war exhaustion is removed.


-Why all this?
In order to prevent players to conquest half map from another player in 2-3 turns, allowing revenge.
Who lose this turn, 10 turns later maybe can be the winnner. Allowing more diplomacy aspect.
Lade...
Lade...
16.12.2014 - 04:54
Rankist Sharck
Konto gelöscht
Call to peace is stupid, encourages peace-fagging.

Also waiting for 5 turns doesn't seem nice...
Lade...
Lade...
16.12.2014 - 06:22
Could be interesting for some scenarios. Agree with Shark: "Call to peace" would be rather misused, leading to more ally-fuggery and less competing parties. The first idea is quite interesting.
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Lade...
Lade...
16.12.2014 - 07:18
I thought this to prevent a defender to fight without end against a superior foe.
And 2 war exaustion is not so high as penalty of being warmonger.

As i told is good for some scenarios, not to all
Lade...
Lade...
17.12.2014 - 01:00
EU4=/=AtWar

Call to peace is the worst mechanic of that game anyway
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Lade...
Lade...
17.12.2014 - 01:55
Waiting for EU5
Lade...
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17.12.2014 - 02:15
Rankist Sharck
Konto gelöscht
Geschrieben von OKELEUK, 17.12.2014 at 01:00

EU4=/=AtWar

Call to peace is the worst mechanic of that game anyway
EUIV HAS CALL TO PEACE?
OH MAN

still getting it
Lade...
Lade...
17.12.2014 - 04:11
Isn't this supposed to help the strongest one though? If he manages to weaken his opponent by just conquering half of his land in one turn, the opponent is really screwed... In my opinion it would just favour even more the strongest of both wouldn't it?
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