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29.08.2014 - 07:44
In order to achieve the ultimate winner in a fair way I suggest the following points


The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


    My idea in conciseness
    I recommend that the system will be able to organize the games for those who have signed to join the new clan season this way people will not refuse to play "strong" clans for the sake of their position, because they have no other choice but giving up and losing or fighting and striving for a win.
    Farming or cheating the system will be hard to do and this is what we need because only the first 20 games will count, thus you can still play unlimited amount of clan wars for the rest of the season whether it's to increase your competence or just for the sole purpose of having fun!

    That's all, if you have any thing to share post below
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    29.08.2014 - 07:58
    Geschrieben von Abraham, 29.08.2014 at 07:44

    In order to achieve the ultimate winner in a fair way I suggest the following points


    The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


    My idea in conciseness
    I recommend that the system will be able to organize the games for those who have signed to join the new clan season this way people will not refuse to play "strong" clans for the sake of their position, because they have no other choice but giving up and losing or fighting and striving for a win.
    Farming or cheating the system will be hard to do and this is what we need because only the first 20 games will count, thus you can still play unlimited amount of clan wars for the rest of the season whether it's to increase your competence or just for the sole purpose of having fun!

    That's all, if you have any thing to share post below

  • Support
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    29.08.2014 - 08:11
    Kung Fu Panda
    Konto gelöscht
    Geschrieben von Abraham, 29.08.2014 at 07:44

    In order to achieve the ultimate winner in a fair way I suggest the following points


    The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


    My idea in conciseness
    I recommend that the system will be able to organize the games for those who have signed to join the new clan season this way people will not refuse to play "strong" clans for the sake of their position, because they have no other choice but giving up and losing or fighting and striving for a win.
    Farming or cheating the system will be hard to do and this is what we need because only the first 20 games will count, thus you can still play unlimited amount of clan wars for the rest of the season whether it's to increase your competence or just for the sole purpose of having fun!

    That's all, if you have any thing to share post below


  • Fully Support
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    29.08.2014 - 08:27
    Geschrieben von Abraham, 29.08.2014 at 07:44

    In order to achieve the ultimate winner in a fair way I suggest the following points


    The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


    My idea in conciseness
    I recommend that the system will be able to organize the games for those who have signed to join the new clan season this way people will not refuse to play "strong" clans for the sake of their position, because they have no other choice but giving up and losing or fighting and striving for a win.
    Farming or cheating the system will be hard to do and this is what we need because only the first 20 games will count, thus you can still play unlimited amount of clan wars for the rest of the season whether it's to increase your competence or just for the sole purpose of having fun!

    That's all, if you have any thing to share post below


  • Support
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    29.08.2014 - 08:33
    Geschrieben von Abraham, 29.08.2014 at 07:44

    The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


  • clans would away argue and want to play with ranks advantage. This would be bad on a high ranks clan that away press buttom and is ready against a low ranks clan that doesnt like theses ranks....

    meaning that the low rank clan will auto-lose ??
    Low ranks waiting their high members to log on will auto lose because dead line?
    No more point mean there is no longer chances to get 1st place if you lose that kind of tourney?
    What if Syndicate wanna play Illyria for fun but we cant because preset match against a clan that didnt showed up?
    A clan disband and a new clan with elite players come up. They cant play because the clan was created on the middle of the season and they cant participate anymore?
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    29.08.2014 - 08:48
    Geschrieben von clovis1122, 29.08.2014 at 08:33


    clans would away argue and want to play with ranks advantage. This would be bad on a high ranks clan that away press buttom and is ready against a low ranks clan that doesnt like theses ranks....

  • .1. The strongest clan with the better players wins, and in case both clans have strong high ranks it's up to the rival clan to be ready at any given time if they really want to win
    Zitat:

    meaning that the low rank clan will auto-lose ??

  • .2. Yes. Tournaments are not supposed to be played with "fair ranks" they supposed to reflect who is the best all round clan.

    Zitat:
    Low ranks waiting their high members to log on will auto lose because dead line?

  • .1. Look at point 1.

    Zitat:
    No more point mean there is no longer chances to get 1st place if you lose that kind of tourney?
  • .3. Give your best try and try again next season

    Zitat:
    What if Syndicate wanna play Illyria for fun but we cant because preset match against a clan that didnt showed up?

  • .4. For that you can host a regular team game and play with them for fun, if you want to play a CW with Illyria so bad then finish your 20 games

    Zitat:
    A clan disband and a new clan with elite players come up. They cant play because the clan was created on the middle of the season and they cant participate anymore?

  • .5. Well for this "issue" I would suggest the following idea.

    Clan that show no activity for the first 5 games shall be replaced by a reserve clan that registered within the 10 games period.
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    29.08.2014 - 08:59
    No support, what if I have to play with a troll clan? Or inactive clan? Or if we have Afk members online? What if I decide to make a new clan mid-season? There is barely 10 active competitive clans in atwar.
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    29.08.2014 - 09:09
    Geschrieben von Abraham, 29.08.2014 at 08:48

    Clan that show no activity for the first 5 games shall be replaced by a reserve clan that registered in the within the 10 games period.


    mmmm I still think clans with low ranks will be at disadvantage.... but for the rest I support
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    29.08.2014 - 09:11
    No support. firstly 20 clans is far to less for most clans that like to cw like illyria, ct syndicate, sm and MK and maybe some other. 3 months a season means 90 days most regular clans can play 50 games easily. Also you say only first 20 cws count. That is stupid and clans would take these 20 cws seriously than otherwise. It will create other sort of farming.

    2ndly having deadlines for games is sort of unfair. There maybe many reasons why a clan might not be wanting to cw that may have nothing to do with the other clans. I would suggest instead to ensure that each clan have played every other clans atleast 5 times (or any other number of times that you think is fair). And each clans looking to win season to play 50 total cws. We can have clan registration at the beginning of the season. So when 9 clans are participating I suggest 45 cw 5 cw with each clan. And we should only consider those cws . That will be much more fair.
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    29.08.2014 - 09:39
    Obviously these ideas desire a ' support '
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    Believe you can and you're halfway there
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    29.08.2014 - 09:47
    I support hdrako's idea.Though im not sure if it can be implemented realistically.Also who cares about low ranks clovis really?Since when should low rank, low-skilled players, get the number 1 clan of the season trophy anyway?The purpose is the best clan of the season right?jesus clovis grow a brain please thanks..
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    29.08.2014 - 10:07
    Geschrieben von Khal.eesi, 29.08.2014 at 09:47

    Also who cares about low ranks clovis really?Since when should low rank, low-skilled players, get the number 1 clan of the season trophy anyway?The purpose is the best clan of the season right?jesus clovis grow a brain please thanks..


    I care about them. CW are the battlefield where theses lowranks can test their ability. In the past they didnt had the opportunity because clans wanted to ensure their victory ( therefore, use high ranks or experimented low ranks). Now with the 20 CW'S the clan have a bigger chance to get #1 and win or lose one CW is not that important.

    I support hdrakon's idea because I would like to return to the times where a rank 7 could fight ( and beat) rank 10. If this get implement, then for a CW match all clans would like to have all their players experimented and ready( for match the other clan's ranks). Of couse this greatly benefit low ranks as they will received more attention.

    So we will have strong players like the old CW system, and a lot of CW like the currently system.
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    29.08.2014 - 11:22
    Panda approved.
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    [pr] ●HellRaiserX666X: ever try beating your meat with sand paper?
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    29.08.2014 - 13:39
    loomer
    Konto gelöscht
    Great idea.
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    29.08.2014 - 15:31
    Death1812
    Konto gelöscht
    Geschrieben von Abraham, 29.08.2014 at 07:44

    In order to achieve the ultimate winner in a fair way I suggest the following points


    The main points for my suggestion

  • Players will need to enlist their clan in the beginning of the clan war season
  • The system randomly preset games for the clan who signed (20 games) (afterwards the clans can continue to play to gain more competence or for fun)
  • If clans can't play within the dead-line they will receive auto lose
  • The clan must press a button (a button that will be implemented in the clan war index page) when they have 3 members on when their rivals have 3 members online as well if the other team don't press the play button and the deadline exceeds the clan that pressed the button auto wins
  • Once a clan play 20 games they can't earn any more points that will change their original point's, though they can still gain points but it will be shown as "non seasonal points"
  • Clans will not be able to play different clans they desire if they didn't finish the preset games of the system (to prevent farming of weak clans)


    My idea in conciseness
    I recommend that the system will be able to organize the games for those who have signed to join the new clan season this way people will not refuse to play "strong" clans for the sake of their position, because they have no other choice but giving up and losing or fighting and striving for a win.
    Farming or cheating the system will be hard to do and this is what we need because only the first 20 games will count, thus you can still play unlimited amount of clan wars for the rest of the season whether it's to increase your competence or just for the sole purpose of having fun!

    That's all, if you have any thing to share post below


  • support
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    29.08.2014 - 23:09
    Hmm i suggest that clan wars have a pool sp system. every time you clan war you have to pick upgrades for the clan war. and each team gets the same amount of sp. for example a rank 9 clan (everyone in the clan is rank 9 obv) vs a rank 5 clan. the average sp amount given would then determine the amount of sp you get for upgradeing. lets say the rank 5 team has an average of 50k sp and the rank 9 clan has an average of 200k the middle would be 125k. so all members would get 125k sp for that cw to upgrade for that game. I think upgrades do matter and in a cw it matters more.
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    30.08.2014 - 08:21
    Either this or make the clan war season ranking based on a point system, where every repeated win against the same clan gives less and less points. That way clans would also be forced to play new clans all the time, and it would probably be much easier to implement, at least as a first step.
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    30.08.2014 - 10:25
    Geschrieben von America., 29.08.2014 at 23:09

    Hmm i suggest that clan wars have a pool sp system. every time you clan war you have to pick upgrades for the clan war. and each team gets the same amount of sp. for example a rank 9 clan (everyone in the clan is rank 9 obv) vs a rank 5 clan. the average sp amount given would then determine the amount of sp you get for upgradeing. lets say the rank 5 team has an average of 50k sp and the rank 9 clan has an average of 200k the middle would be 125k. so all members would get 125k sp for that cw to upgrade for that game. I think upgrades do matter and in a cw it matters more.


    Or you could cw in a map that has all upgrades like "all upgrades europe"
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    04.09.2014 - 08:54
    No support
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    Nothing to impede progress. If you want to see the fate of democracies, look out the windows.
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    04.09.2014 - 09:47
    Unrealistic. Simply will not work even if implemented. Will restrict the freedom of coalitions and take a lot of the fun out of the current system. I for one would never sign Syndicate up for a season if this was implemented. I prefer the freedom over who to CW over winning some stupid trophy at season's end. No support.
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    "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards."
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    "In this game, everyone is hated."
    ~Xenosapien
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    04.09.2014 - 11:20
    No Support, above everything was mentioned, except that I want the 20 limit removed, its complete bs to show that, a clan can go 0-20 then turn around and go 15-5 and it shows 15-5. that isnt right, just say, CW all you want, most CP wins
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