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The current fog of war isnt realistic. How is it possible, that you can see around 3-4 thousands km's with a single unit? Or why can i see the exact number of units from every enemy? Why can germany see, that South Korea took a city in asia?
My suggestion:
Implement a new option "Total Fog of War" with the following changes:
- Disable units count
- Reduce view range
- Switch all enemy units, who are out of view range to "invisible"
- Fog of war for cities
Regards
Doctor
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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Geschrieben von Lemonade, 27.07.2015 at 12:55
The current fog of war isnt realistic. How is it possible, that you can see around 3-4 thousands km's with a single unit? Or why can i see the exact number of units from every enemy? Why can germany see, that South Korea took a city in asia?
My suggestion:
Implement a new option "Total Fog of War" with the following changes:
- Disable units count
- Reduce view range
- Switch all enemy units, who are out of view range to "invisible"
- Fog of war for cities
Regards
Doctor
nice stealing my idea.
http://atwar-game.com/forum/topic.php?topic_id=14107
but support though.
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Rodick Beiträge: 110 von: Serbien
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Or just partially black out anything that is outside of view range. and all units inside that are stealth.
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This sounds fun. I totally support!
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- new ways to use tactics
- exploration of maps
- not even able to see enemy units out of range
- really shocking surprise-moments
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11/10 would play again
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Geschrieben von Tundy, 27.07.2015 at 15:21
Or just partially black out anything that is outside of view range. and all units inside that are stealth.
There a problem
Let's say I am blitzkrieg. And I use airtran does this allow me to see the enemy cities or is cities look neutral when out of the enemy view range. Because showing which city is whom will defeat the purpose of the fog
Note. If all city out of your view range have city that look neutral because you want to know where the city are or they just blacked out.
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Nice idea! Troll and critical should work together to get this implented
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Ghost Konto gelöscht |
Like Age of Empire you can't see the units in shadow
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Geschrieben von Guest, 10.08.2015 at 09:36
Like Age of Empire you can't see the units in shadow
ikr
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Geschrieben von Waffel, 10.08.2015 at 10:01
Geschrieben von Guest, 10.08.2015 at 09:36
Like Age of Empire you can't see the units in shadow
ikr
nice dreams , amok too lazy to do this shit
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nice dreams , amok too lazy to do this shit
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In Amok we believe
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So how will spectators work?
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This is not the first time this is suggested. I don't remember where, but someone did asked the admins why the units had such big view range. Ivan replied something related to modern world. but also said it would'be useful in maps like ancient or Colonization.
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>Satellites
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I've been bugged by this myself. I notice that if I place a unit on a city that is out of range, I can see how many units the player has in it by subtracting one from the battle count. When I play casual and click play on the battle sequence, it seems odd that I am able to know exact troop movements half a continent away (and deduce the probable strategy being used.
I also don't like that complete surprise attack with non-stealth units isn't possible. An event like the Pearl Harbor attack is completely impossible because the units would be seen move by move inching closer, even though no effort has to be made for detection. I guess you could say in the modern era tracking by satellite allows militaries to at least see something coming, but this problem applies to custom maps too. Even in world war two map, you can't do Pearl Harbor!
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Sheba Beiträge: 398 von: Norwegen
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>Satellites
This would make satellites and recon planes actually useful.
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"Not all those who wander are lost."
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