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Beiträge: 12   Besucht von: 90 users
02.02.2016 - 17:18
 Htin
My map is called ISIS insurgency. I gave ss to this map so you know what map I am talking about.
No it's not that dense and it's spread over 7 player
Please ss the place that is rp like

I also want a repeal to the 25% sp multiplier, I find it unfair ! you can make as many sp as world map. and it's not 999 income almost everywhere. would anyone explain why my map deserve 25% sp multiplier.
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02.02.2016 - 17:21
PM that mod so he gives you an explanation.

Also as fappino said, classificating maps as "RP" seriously need to stop.
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02.02.2016 - 17:23
Why does classification matter? if your maps not on rp then dont call it an rp in the title.
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02.02.2016 - 17:24
Geschrieben von Al Fappino, 20.01.2016 at 13:44

Geschrieben von The Tactician, 20.01.2016 at 11:43

The map is RP-tier city-spammed (hence why it was SP reduced) with double the average SP per turn of a world game (more why the SP was reduced), and they played for 88 turns! So yeah, it's more likely legit than not




First of all, branding this map as a RP-tier city-spammed and saying that's why it had it's SP reduced it is not corret, Mods have been sistematically 'stereotyping' all RP's and putting it in "one single basket" and just lower its SP down to laughable numbers at least (like 25-38% on my Fappino's Roleplay for instance).
It is not correct to say they're simply RP-tier city-spammed and because of being RP-tier they're automatically reduced, even though this is not the subject in discussion, Mods should play or assess the whole map (in this case RP maps) and only then decide what percentage to reduce to, it is quite unfair putting all Rp's into one basket and minimize their SP as said to laughable numbers, it's just not that fair, on my point of view, giving again the example of my map, there was a time that when my map was at 38% I decided that my map needed a revision of its city numbers and reinforcements, so I reduced my map's city count by about 70 cities (translated in about 300 reinforcement total, and my map has no event troops at all!) and it was raised to 56% after I showed a mod (I think it was Laochra If I'm not mistaken) that my map wasnt SP farm, or at least wasnt as easy to extract RP from like before and it needed a raise, to make it still stimulating, at least. Now it's on 38% and I'd also like to know why, because nothing changed and I yet removed 10 more cities few weeks ago.
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02.02.2016 - 17:25
Geschrieben von Permamuted, 02.02.2016 at 17:23

Why does classification matter? if your maps not on rp then dont call it an rp in the title.

I believe mapmakers are concerned about their maps being labeled as RP because it can result in the sp multiplier being lowered which can affect the number of people who play the map. In addition, RP gets a bad reputation and so if a map that is not an rp map is called an rp map, its amount of plays can be affected.
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02.02.2016 - 17:48
 Htin
Geschrieben von Dereny, 02.02.2016 at 17:25

Geschrieben von Permamuted, 02.02.2016 at 17:23

Why does classification matter? if your maps not on rp then dont call it an rp in the title.

I believe mapmakers are concerned about their maps being labeled as RP because it can result in the sp multiplier being lowered which can affect the number of people who play the map. In addition, RP gets a bad reputation and so if a map that is not an rp map is called an rp map, its amount of plays can be affected.

also it would be a waste of time to spam unit because you only get 1/4 of the sp you can get in a normal 100% sp multiplier.
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Lade...
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02.02.2016 - 17:49
I don't believe crits map should be at 25% or even 50%. It seems on par with the default map. For the record i didn't alter anyones sp multiplier, this is something people dont tend to come to me for for some reason. I do remember at least speaking with al fappino vaguely about this, but i didnt alter his sp multiplier.

Whether your map is an rp or not, has no effect on how the multiplier is set. It is set in comparison with sp gain on the default map.
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02.02.2016 - 17:51
I call your map RP... Your map is RP... Big RP insults are thrown to your RP map... Yea, Crit bro, stop making RP maps... RP sucks bro... RP... yea RP.... It's RP...... Your map is RP ... RP... RIP to RP
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02.02.2016 - 18:00
Geschrieben von Permamuted, 02.02.2016 at 17:49

I don't believe crits map should be at 25% or even 50%. It seems on par with the default map. For the record i didn't alter anyones sp multiplier, this is something people dont tend to come to me for for some reason. I do remember at least speaking with al fappino vaguely about this, but i didnt alter his sp multiplier.

Whether your map is an rp or not, has no effect on how the multiplier is set. It is set in comparison with sp gain on the default map.

I hope you are not under the impression that I was accusing you of anything. I was just stating a concern that is felt by many mapmakers today.
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02.02.2016 - 18:02
Geschrieben von Dereny, 02.02.2016 at 18:00

Geschrieben von Permamuted, 02.02.2016 at 17:49

I don't believe crits map should be at 25% or even 50%. It seems on par with the default map. For the record i didn't alter anyones sp multiplier, this is something people dont tend to come to me for for some reason. I do remember at least speaking with al fappino vaguely about this, but i didnt alter his sp multiplier.

Whether your map is an rp or not, has no effect on how the multiplier is set. It is set in comparison with sp gain on the default map.

I hope you are not under the impression that I was accusing you of anything. I was just stating a concern that is felt by many mapmakers today.


nono just clarifying.
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03.02.2016 - 07:58
Geschrieben von Ghostface, 03.02.2016 at 07:50

Guerrila warfare if people really like your map and arent playing it for farming sp then they wont care if its 25% multiplier , nothing to be afraid of


I played his map once, it was a sp
farming map.
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03.02.2016 - 14:45
Geschrieben von Croat, 02.02.2016 at 17:51

-snip

thanks for making #1 search in google find AW as RP....
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