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I was thinking that a city could have a state that it's in.
For example
1. Normal State -
2. Defensive mode - No income / Plus 1 defense for each unit in city
3. Economic mode - no reinforcements / double income
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city
5. Conscript mode - no income / double reinforcements
This is just an example I'm sure there are a bunch of different modes that would work too.
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Garde Beiträge: 2842 von: Canada
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Geschrieben von Letlive., 06.02.2011 at 14:10
I was thinking that a city could have a state that it's in.
For example
1. Normal State -
2. Defensive mode - No income / Plus 1 defense for each unit in city
3. Economic mode - no reinforcements / double income
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city
5. Conscript mode - no income / double reinforcements
This is just an example I'm sure there are a bunch of different modes that would work too.
I like this idea, but I don't see it happening, at least anytime soon.
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I like the idea, but a little bit of changes, such as the conscript mode, it shouldn't double the reinforcements.
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Yeah ! That's a great idea, but the respective modes and actions should be avaliated by the admins to balance the game etc...
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We shall never surrender !
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Very intresting I hope it could be coupled with the auto function, becomes tedious otherwise
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It is a good idea. I support.
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