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Safe logging (Lobby)
When you are having lagg or server cash, we should still be able to click on this mode and enter to the game. You can't play any game but you are able to see and talk in AW lobby. It should only load light stuff so the chat run faster and without lagg issues.
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A brand new "city" menu.
Sometimes you don't know how much money do you have, then you click on the autoproduction and you get the know message of "You don't have enough money".... and some cities buy and in other it does not. Sometimes you even need to go city per city to stop productions for produce in other areas.
Current City menu layout:
My menu suggestion:
The third button that will be available should be a bit longer.... it will have same larger as "units" menu. You can make different groups of countries, select one group to be auto-produced, click on the cities and so on. It will be like the other two buttons... but on a more advance version.
Many players would think this is useless, and it is in short scale maps, but this is a great life saver on those long scenarios/whole world games. Specially when you have an spammable strategy in a whole continent (PD Europe, PD Asia and so on) and you need to do a lot of clicks in order to buy units. All the features suggested above would greatly reduce the stress in those situation, as with some clicks you already have the units part done.
An even better suggestion would be this: Fuse finance button with this city button, in which will be displaced cities features (income, reinforcements, % growing rate, and so on) and another button for the auto-produce feature.
I understand this could be complicated to implement, but IMO the following two suggestion would be easy to implement:
1. Game save your Auto-Production settings even when you disconnect.
2. Game advice you when you don't have enough money for auto-produce.
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Approve all colours:
http://atwar-game.com/forum/topic.php?topic_id=15090
Private forum thread options:
http://atwar-game.com/forum/topic.php?topic_id=16962&board_page=3
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Geschrieben von Ivan, 27.01.2015 at 15:10
Geschrieben von Acquiesce, 27.01.2015 at 13:49
1. Official SP needed for rank 14. Mauzer is fast approaching 2m.
2. Allow 4 players to start a CW. I realize this isn't exactly an interface suggestion but I imagine it's an easy change that lots of people support.
3. Bring back the shoutbox! I thought this was a nice feature on the homepage not sure why it disappeared.
2. I don't believe 2 participants per coalition really qualify for it to be a "Coalition War".
3. Shoutbox was nothing but spam and insults. Frankly rather embarrassing. All useful messages were always on the forum.
Thank you soooooooooooooooooooo much for saying what you did for #2. I agree 100% a million times over!!!!
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"In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards."
~Goblin
"In this game, everyone is hated."
~Xenosapien
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Geschrieben von Waffel, 29.01.2015 at 15:30
Approve all colours:
http://atwar-game.com/forum/topic.php?topic_id=15090
He already added all colors to HTML version.
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"In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards."
~Goblin
"In this game, everyone is hated."
~Xenosapien
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Geschrieben von Spart, 29.01.2015 at 15:45
Geschrieben von Waffel, 29.01.2015 at 15:30
Approve all colours:
http://atwar-game.com/forum/topic.php?topic_id=15090
He already added all colors to HTML version.
stop quoting me
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Geschrieben von Waffel, 29.01.2015 at 16:14
Geschrieben von Spart, 29.01.2015 at 15:45
Geschrieben von Waffel, 29.01.2015 at 15:30
Approve all colours:
http://atwar-game.com/forum/topic.php?topic_id=15090
He already added all colors to HTML version.
stop quoting me
Alright babe <3
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"In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards."
~Goblin
"In this game, everyone is hated."
~Xenosapien
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Able to customize our own profiles to our likings, like how MySpace did it in 2006 before it went to complete shit.
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Able to customize our own profiles to our likings
Yes, please!!! more customization
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Geschrieben von Ivan, 27.01.2015 at 04:08
Geschrieben von bobbybee, 27.01.2015 at 03:49
It seems too much of an emphasis on speed in building walls. The faster you and click and drag the better off you are.
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
Are there gonna be units we can buy with pc?
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Geschrieben von Ivan, 27.01.2015 at 15:10
Geschrieben von Acquiesce, 27.01.2015 at 13:49
2. I don't believe 2 participants per coalition really qualify for it to be a "Coalition War"
I agree with acquiesce here. Even tho you think cw is not for 2v2 thats not stopping players from doing them. Players including me actually enjoy it so i think its better if you put it and its up to the players if they wanna cw 2v2 or not. When we try to do4 players cw its kinda hard when you have only 2 players online in clan. You either have to ask people to join as alt or you gotta see whichever player has 2 computers.
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Geschrieben von AlBoZzZ, 29.01.2015 at 20:14
You either have to ask people to join as alt or you gotta see whichever player has 2 computers.
No need for 2 computers. Log in your alt account on Internet Explorer while using chrome or modzilla for your main.
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Geschrieben von Goblin, 27.01.2015 at 05:05
Geschrieben von Ivan, 27.01.2015 at 04:08
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
No, please don't, making walls is an important balancing aspect of the game ...otherwise a player with more cities and units will always have an advantage over his opponent and this doesn't have to be skill related but rather the fact of initial expansion options and strategy of choice.
If that day comes, what about a nominal 'charge' such as 5gc or 5% of a citiy's income to 'one click' wall. This would take away some of the advantage goblin mentions, and add an element of strategy rather than just mindless clicking on cities to wall-up.
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Soldier001 Konto gelöscht |
Geschrieben von Exo-K, 27.01.2015 at 04:58
The ability to auto produce from every city with the click of a button instead of having to go from country to country would help a lot in world games
yes, we need this
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Able to customize our own profiles to our likings, like how MySpace did it in 2006 before it went to complete shit.
Some (myself included) would point out that this unchecked customization was precisely what led MySpace down the shit road.
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Mostafa2324 Konto gelöscht |
Mostafa2324 Konto gelöscht
Geschrieben von Cthulhu, 27.01.2015 at 15:11
Could we have a button or link to bring up the battle results? Most of the time, I don't have time to watch the battles, but there are a few occasion where it would be beneficial to see the results midway or near the end of the turn
support
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Geschrieben von Ivan, 31.01.2015 at 04:23
Able to customize our own profiles to our likings, like how MySpace did it in 2006 before it went to complete shit.
Some (myself included) would point out that this unchecked customization was precisely what led MySpace down the shit road.
Actually, it was how MySpace changed their profile format that made it turn into shit. It was perfectly fine, but as people always say, "Change is good."
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Geschrieben von Exo-K, 27.01.2015 at 04:58
The ability to auto produce from every city with the click of a button instead of having to go from country to country would help a lot in world games
Or even better being able to choose which cities are producing particular units without having to click on cities individually, even producing different types of unit in the same city. Basically more control over cities from a control panel.
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Geschrieben von Waffel, 29.01.2015 at 16:14
Geschrieben von Spart, 29.01.2015 at 15:45
Geschrieben von Waffel, 29.01.2015 at 15:30
Approve all colours:
http://atwar-game.com/forum/topic.php?topic_id=15090
He already added all colors to HTML version.
stop quoting me
stop quoting him!!
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Add a reset button for moves so people dont have to refresh, but perhaps add a notification in chat if a player uses it.
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RaYan S.K Konto gelöscht |
Let us play more than 2 clan in agame
ex: (???) vs (???) vs (???) vs (???)
and the reward be 100 cp
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Add a reset button for moves so people dont have to refresh, but perhaps add a notification in chat if a player uses it.
Or just a cancel previous move button.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Geschrieben von Acquiesce, 04.02.2015 at 11:35
Add a reset button for moves so people dont have to refresh, but perhaps add a notification in chat if a player uses it.
Or just a cancel previous move button.
BOTH IDEAS.WE NEED THOSE.ATWAR NEEDS THIS
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Geschrieben von Acquiesce, 04.02.2015 at 11:35
Add a reset button for moves so people dont have to refresh, but perhaps add a notification in chat if a player uses it.
Or just a cancel previous move button.
I actually think the admins should leave it the way it is. The reason is, say in a 1 min game a player screws up and this player has the option to cancel all his moves.. it would be a disadvantage to other players who actually valued the 1 min game and made respectable moves.
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Zitat:
I actually think the admins should leave it the way it is. The reason is, say in a 1 min game a player screws up and this player has the option to cancel all his moves.. it would be a disadvantage to other players who actually valued the 1 min game and made respectable moves.
I agree with you.
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DraCula. Konto gelöscht |
When we make cln war we selected clan that we play against , pls clear all the old and died clans because the list too long , and hard to find the cln we need
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Geschrieben von Guest, 08.02.2015 at 07:09
When we make cln war we selected clan that we play against , pls clear all the old and died clans because the list too long , and hard to find the cln we need
Make a search engine so you can search for clans
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I will use different replies for the points I made elsewhere to give people the opportunity to upvote them seperately.
( http://atwar-game.com/forum/topic.php?topic_id=17979#m215729 )
1. Rectangular symbols for units to seperate them from cities, as they are actually used in tactical maps in the military. One could also use the different corners of that rectangel to display the numbers of different unit types. So one can easily see on the map what kind of units are stacked at what location.
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2. More specific symbols for different units would make it easier to prepare for decisions with classing differentiated. (For example bombers shouldn't have the same symbol as transport planes, same with ships. Furthermore in customised scenarios there could be the option to give units specific symbols, as for mounted ones horses, that would be rather an aesthetical thing though.)
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3. An isochronical visibility of your allies' movements or planned movements. It's often frustrating to see that you and your ally attempted to take over certain cities or countries at the same time and having your units moved the distance for no purpose or even being destroyed. This would represent a realistic joint coordination of intentions and make up for the problem that often there is not the time to agree on your movements via chat.
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4. A faster access to private messages to certain players. It should be possible to select the privat chat with a player with one click somehow, not just when you already sent them a message and they are still listed in the chat log.
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Geschrieben von Goblin, 27.01.2015 at 05:05
Geschrieben von Ivan, 27.01.2015 at 04:08
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
No, please don't, making walls is an important balancing aspect of the game ...otherwise a player with more cities and units will always have an advantage over his opponent and this doesn't have to be skill related but rather the fact of initial expansion options and strategy of choice.
For the matter I think the developers have to come to a decision here whether their game is meant to be about a players strategical skill on using diplomacy, making decisions on where to move troops and what tactical actions to make or instead of that taking into account the skill some players might have developed in performing certain click lineups fast. In my personal opinion the latter is not really a skill that shouldn't be attached any importance to.
Players with more cities will always have an advantage over their opponents, yes, because having more cities simply is a strategical advantage. It's not a valid point in my opinion calling it a 'balancing' that adresses such a game's core with giving people that simply have a quicker finger benefits. - To solve that the solution could only be in working out map structures in a more competetive way so that players have the most equal preconditions possible.
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Geschrieben von Goblin, 27.01.2015 at 05:05
Geschrieben von Ivan, 27.01.2015 at 04:08
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
No, please don't, making walls is an important balancing aspect of the game ...otherwise a player with more cities and units will always have an advantage over his opponent and this doesn't have to be skill related but rather the fact of initial expansion options and strategy of choice.
For the matter I think the developers have to come to a decision here whether their game is meant to be about a players strategical skill on using diplomacy, making decisions on where to move troops and what tactical actions to make or instead of that taking into account the skill some players might have developed in performing certain click lineups fast. In my personal opinion the latter is not really a skill that shouldn't be attached any importance to.
Players with more cities will always have an advantage over their opponents, yes, because having more cities simply is a strategical advantage. It's not a valid point in my opinion calling it a 'balancing' that adresses such a game's core with giving people that simply have a quicker finger benefits. - To solve that the solution could only be in working out map structures in a more competetive way so that players have the most equal preconditions possible.
Unless you have Parkinsons no one can beat you based only on the "quickness of their fingers" ...quickness of the mind and experience, that is the killer.
Your are funny btw. you say making walls is not skill and i agree ...but then again you want to trivialize the greatest defense mechanic in the game and your solution is what? ...to turn the game into chess, we all start from the same position, can make the same moves and take the same fields?
But dont take my word for it ...take the word of 31 players who supported my post, plenty of them veterans of this game.
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Greet you Goblin, thanks for your reply there, I don't think there is a reason to get personal though, since we all have the same intention; to improve the game, so let's just focus on arguments.
1. I fully agree, the quickness of someone's mind and experience are ultimately required skills for strategical games.
2. No, I haven't said that making walls is not a skill, you didn't exactly read what I wrote if you say so.
3. I don't see what you mean with 'trivialise' in that regard either, with making this important function accessable in a more effective way to players who simply are willing to use it. So when a player decides to wall a place he simply should be able to do so, and not be hindered by clumsy interface functions (that might be even more a problem on different devices).
4. Turning the game into chess with everybody having the exact same preconditions isn't what my idea was, you didn't reflect my thought here properly either.
5. Arguments can be stated and abandoned without regard to the number of people or authorities favouring them. Every upright person will immediately change their point of view as soon as they are provided with good arguments, so will I. So far I haven't read a good one here on that aspect but I am still open.
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My argument is a fact that i stated in my first post ...something experienced players know to be true.
Hell, you didn't even try to prove it wrong but you suggested a way of fixing it by changing the map structure ...fixing something that isn't broken for the sake of adding something because of players laziness.
What didn't you understand when i said you trivialize walls? ...what would you like more, a diamond or a brick? Why does everyone think all their cities should be walled? ...is that strategy?
Is there more strategic thinking in walling all your cities making the battlefield smaller or walling important ones, deducting which ones could be attacked and which ones are unnecessary to protect?
Less but strategic walls make a far better and interesting game then players having everything walled, it makes the game more unpredictable.
Where is your argument btw. ...besides laziness, and someone playing on their "calculator"?
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You are again drawing false conclusions from what I said. Nobody thinks all their cities should be walled and nobody asked for the mentioned feature to do that. (I can fully agree to what you say about less walls being the better thing, and even more, in most situations it is crucial to make the right decisions on which cities to wall and which not, simply because one might not be able to wall every city, but all that isn't even adressing the point actually.)
Well, what you call laziness is actually nothing but making things faster and easier to handle and helping one's organisation to be more effective. In that regard laziness might be the one quality that helped the human species actually get so far looking for constant improvement of their technology. If you consider that a step backwards that is simply where we disagree. But I think I pretty much covered everything what I had to say on that minor point of the game. I don't think further ado will help the purpose of this thread so you might just go ahead and have the last word.
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I cant draw conclusions when you didnt say anything and you on the other side cant understand my point because of your lack of experience with this game.
But sure make me the unreasonable one ....and make some idiotic comparison with human species.
Good day.
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Well, what you call laziness is actually nothing but making things faster and easier to handle and helping one's organisation to be more effective. In that regard laziness might be the one quality that helped the human species actually get so far looking for constant improvement of their technology.
Are you Bill Gates?
But I agree with what you're saying btw.
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Hello, I previously suggested this in the ideas forum, so the idea is simply allow spectators to scroll over units and cities to see what player controls it. Similarly to how one can in the game, it reveals who's units/ city they belong to but do not reveal the units included in the stack/ city. I explained in my original post that I and others who are colorblind have difficulty connecting the colors of the units or countries to the color of the player in the player list as many colors look the same.
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4Chan Beiträge: 2132 von: Österreich
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the radio should have a 'flashing' added to it if someone is streaming music through it to avoid GL SPAM !
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Can we see more of the game as spectator?
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Curious on the progress of stuff discussed here. Based on what Ivan was saying, it's gonna be pretty awesome update. Might need some stronger servers lol
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BUMP.
There some good ideas in this thread.
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Geschrieben von Goblin, 27.01.2015 at 05:05
Geschrieben von Ivan, 27.01.2015 at 04:08
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
No, please don't, making walls is an important balancing aspect of the game ...otherwise a player with more cities and units will always have an advantage over his opponent and this doesn't have to be skill related but rather the fact of initial expansion options and strategy of choice.
For the matter I think the developers have to come to a decision here whether their game is meant to be about a players strategical skill on using diplomacy, making decisions on where to move troops and what tactical actions to make or instead of that taking into account the skill some players might have developed in performing certain click lineups fast. In my personal opinion the latter is not really a skill that shouldn't be attached any importance to.
Players with more cities will always have an advantage over their opponents, yes, because having more cities simply is a strategical advantage. It's not a valid point in my opinion calling it a 'balancing' that adresses such a game's core with giving people that simply have a quicker finger benefits. - To solve that the solution could only be in working out map structures in a more competetive way so that players have the most equal preconditions possible.
Let's not over think this basically you said strategically skill = competitive, or deplomacy = casual. A smart game developer would never restrict there player base to one or the other and shouldnt anyways. I would like to point out the most competitive strategy games with tournements and sport style seasons are the most popular, while casual games like risk are for one and done niche type players. They shoukd definitely give the tools to be as competitive or as casual as a player wants to keep there player base large.
Id also like to say this about your comment. Player 1 picks India, Player 2 pick pakistan, with your suggestion player 1 will never stand a chance in hell. Part of the games strategical signifigance is planning out your country, player 2 should have to worry about micro managing such a large country turn 1 know player 1s troops are easier orginized and consolidated.
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As for suggestions, I suggest a theater mode where you can watch old gameplay, and a smaller version where spectators can watch the previous turn in great detail as a game is playing.
Edit: appon further investigation this is kinda a necrothread lol. And helly is drunk
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We are not the same- I am a Martian.
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Geschrieben von Ivan, 31.01.2015 at 04:23
Able to customize our own profiles to our likings, like how MySpace did it in 2006 before it went to complete shit.
Some (myself included) would point out that this unchecked customization was precisely what led MySpace down the shit road.
I've suggested skins before... .."Instead of just colors.. skins would be pretty sweet, like patterns or something that only you can have. Would make it a bit more personal than just yellow, or red or w/e color you use".
The idea was that any uploaded images used for skins can be regulated or approved by mods.. but if this is considered too arduous, then even just having polka dots or stripe patterns included would be pretty decent.
(Also I know this is a little off topic... but more strats please!!)
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I'm also just going to leave this here...
The Tacticians thread - Suggestions To Be Possibly Implemented To AtWar
http://atwar-game.com/forum/topic.php?topic_id=20701
Things you might like to consider (or at least things I think would be pretty sweet and not too impractical to implement)
Hotkeys
Make an option to select units by 5: We are used to it and in several situations its much more convenient.
Assign general unit to hotkey "0" as currently when using them for walling and pressing "1" which is usually for militia.. the general takes hotkey "1" and bumps mili etc up to "2", infantry "3" and so on... would just be easier.
Chat and player info
Reinstate information on player location - allowing us to find friends and watch/play with them without having to ask.. I know there is some difficulty implementing given players can be in 2 rooms at once, but this is a feature that is seriously holding HTML back IMO. Even if we just see the "latest" game a player joined, that would still allow us to find them and see what they're up to without having to ask.. and them having to stop their game to reply etc etc.
Pings
Ping: This would be an option for players' game to make a noise when players they set PR them. This would be good for getting called to CWs or important messages.
Also having a ping or flash on AW windows so that players hosting games are made aware when a player joins their game, reducing the number of Afk hosts..and allowing players to do other things while they wait for their game to fill.
in game
Crossing out player name instead of removing in a game: This would be cool to know who played before and as what country. Maybe move their name to the bottom of the list.
Not counting t1 leaving in duels: This function is useless and only allows the unjust taking of elo from DCs/bad connection
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Don't forget to add the turn by turn info on income/ population casualties in the end of game screen.. I can only speak for myself but I quite liked looking at that stuff on SL.. and slightly miss it
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