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Beiträge: 7   Besucht von: 103 users
31.03.2017 - 19:13
Splitting crit into offensive and defensive stats may give some more possibilities for strat/unit variation.
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01.04.2017 - 09:00
Support
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05.04.2017 - 03:09
Wont this make lots of strats weaker and some significantly stronger
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05.04.2017 - 21:31
Interesting suggestion but critical is an inherently unreliable value. It would be hard to decide what units to vary the values on and why.
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05.04.2017 - 23:15
Geschrieben von boywind2, 05.04.2017 at 03:09

Wont this make lots of strats weaker and some significantly stronger

Not really, some strats can keep both attack and defence stats while some may increase/decrease in one for balance.
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06.09.2018 - 14:33
Bump
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23.09.2018 - 05:15
Good idea, for generic world map units id say just give the same amout of crit to each, and make this feature for costum maps and scenarios
[tr]I[/tr][tr]AM[/tr][tr]A[/tr][tr]T[/tr][tr]R[/tr][tr]E[/tr][tr]E[/tr]
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>playing atwar:

Furthermore, I consider that NWE must be destroyed
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