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Beiträge: 15   Besucht von: 167 users
29.04.2012 - 17:38
With the new turn blocking system now you can't sink undefended transports which have low defence,for example 10 air transports moving 50 tenks without any kind of protection..You can try to attack that stack but they will pass..That thing is stupid
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29.04.2012 - 17:41
Yes, this is very apparent in various threads and conversations, it's good that it's mentioned officially here though. If you could provide some clarification for those who do not care or understand though, it would class the thread up very much. Sadly, this update will not be taken away, and I assume that SM will remain the same for at least another week, along with what this thread covers, and many other problems. If the admins had done some thorough testing and taken opinions from the community instead of the sudden surprise update, i'm sure we wouldn't be in the mess right now.
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29.04.2012 - 17:50
I agree with you..Also i will try to find some screenshots how this thing is abused..As i can see no one cares,but i really care..It ok to remove tbs but it isn't ok tell let players fly over ocean or set sail and arrive at your land not using any possible defence and spending cash on bombers or destroyers..I'm still adopting to this new game style,even if SM is OP nvm all strats are but letting player transport that easy is madness ..Gardy you are better then me in forums so feel free to do whatever you think that is needed
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02.05.2012 - 03:53
I was wondering about that because i was trying to shoot down a stack like you mentioned. all transports and land units and no other air defense. This is a very big problem that needs to be rectified ASAP. Of course theres a lot of people that will exploit it and not say anything to barrage the people that dont know. . .
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"A man can be destroyed but not defeated."
Ernest Hemingway
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02.05.2012 - 06:02
Bombers have more range than air transports, so all u need to do is move your bombers to place where enemy transports will be next turn and then if u attack he have no chance to run away.
You can just attack with 50% of number of his units and hope u will get lucky.
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02.05.2012 - 06:16
Geschrieben von Zuwer, 02.05.2012 at 06:02

Bombers have more range than air transports, so all u need to do is move your bombers to place where enemy transports will be next turn and then if u attack he have no chance to run away.
You can just attack with 50% of number of his units and hope u will get lucky.

Ok let me explain you...Your enemy has 10 transports ships loaded with 150 tenks(total defence 20)..Why would you use 80 bombers to turn block it and spend so much cash(you can also fail its just 50%) when you can strike it with 4 bombers ?
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02.05.2012 - 07:52
I didnt say that now is better than it was before, just say how we should play now.
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02.05.2012 - 07:56
Just do not waste your troops trying to turn block,use them for defence or regroup them and strike back
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"There is a hero in all of us"

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04.05.2012 - 14:20
I think we need to put this problem into more direct terms. Units in a transport are being counted towards the total of the stack. This is bad because those units are "on" the transport and unable to actually contribute to battle, therefore with the new turnblocking system they should not be included in the calculations because they could not influence the combat or the movement. I agree with this fullheartedly, and I have found in my personal experience that transports are ridiculously hard to block now, when they should require other units to defend them.
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09.05.2012 - 05:29
 Ivan (Admin)
Geschrieben von deviL, 29.04.2012 at 17:38

With the new turn blocking system now you can't sink undefended transports which have low defence,for example 10 air transports moving 50 tenks without any kind of protection..You can try to attack that stack but they will pass..That thing is stupid

This will be fixed. Transported units won't be counted for turn-block.
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09.05.2012 - 05:45
Geschrieben von Ivan, 09.05.2012 at 05:29

Geschrieben von deviL, 29.04.2012 at 17:38

With the new turn blocking system now you can't sink undefended transports which have low defence,for example 10 air transports moving 50 tenks without any kind of protection..You can try to attack that stack but they will pass..That thing is stupid

This will be fixed. Transported units won't be counted for turn-block.


nice to hear that..but im not sure if you can remove also a small abuse like mixing for example 150 units in 10 transports with 1 bomber(total units 161) so that you again need like 82 units
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"There is a hero in all of us"

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09.05.2012 - 06:16
 Ivan (Admin)
Geschrieben von deviL, 09.05.2012 at 05:45

Geschrieben von Ivan, 09.05.2012 at 05:29

Geschrieben von deviL, 29.04.2012 at 17:38

With the new turn blocking system now you can't sink undefended transports which have low defence,for example 10 air transports moving 50 tenks without any kind of protection..You can try to attack that stack but they will pass..That thing is stupid

This will be fixed. Transported units won't be counted for turn-block.


nice to hear that..but im not sure if you can remove also a small abuse like mixing for example 150 units in 10 transports with 1 bomber(total units 161) so that you again need like 82 units

No worries, everything will be counted correctly.
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09.05.2012 - 11:16
Gr8, tnx for dealing with this problem
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"There is a hero in all of us"

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09.05.2012 - 12:25
A sistem could be that u don't need 50% of the units to Tb, but half attack/defence value...

so: if defence is 20 u need to have 10 attack to TB
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09.05.2012 - 14:37
Geschrieben von Nessuno, 09.05.2012 at 12:25

A sistem could be that u don't need 50% of the units to Tb, but half attack/defence value...

so: if defence is 20 u need to have 10 attack to TB


This would mean much more math though. Most players do their moves semi-fast.
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