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No bonuses. But the player who picks this will see what all other players picked as their strategies once the game starts.
Another variant: Pick half the players randomly, the player with counterintelligence will see their strats and + gets bonus to land/air/naval units detection for all units.
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Geschrieben von Mobster, 26.04.2021 at 01:56
No bonuses. But the player who picks this will see what all other players picked as their strategies once the game starts.
I can find out what's my oppenents strat in less than 30 secs lol, you have a battlescreen just use it lol
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Geschrieben von Froyer, 26.04.2021 at 05:56
Geschrieben von Mobster, 26.04.2021 at 01:56
No bonuses. But the player who picks this will see what all other players picked as their strategies once the game starts.
I can find out what's my oppenents strat in less than 30 secs lol, you have a battlescreen just use it lol
Dude mind reading is not legit it's hacks
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Yeah we need strategies like this that go beyond altering HP/range/attack/defense. Increasing available variables should happen
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Happiness = reality - expectations
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Meh i would support just because i think it would be interesting to snipe t1 expands, but i dont think it has much use
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Geschrieben von Froyer, 26.04.2021 at 05:56
Geschrieben von Mobster, 26.04.2021 at 01:56
No bonuses. But the player who picks this will see what all other players picked as their strategies once the game starts.
I can find out what's my oppenents strat in less than 30 secs lol, you have a battlescreen just use it lol
knowing t1 what a person's strat is can help A LOT in some cases. In team games I wonder how this would work
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Seriously, especially with new strats coming into plat and new metas to be made. This has potential but i also thinK it should have a higher stealth detection rate/buffed defense against stealth.
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Geschrieben von Mobster, 26.04.2021 at 01:56
No bonuses. But the player who picks this will see what all other players picked as their strategies once the game starts.
Another variant: Pick half the players randomly, the player with counterintelligence will see their strats and + gets bonus to land/air/naval units detection for all units.
Buffs -
- Reveals All Players Strategies Turn One
- +5-10? View Range
- +1 Def against all stealth units/ includes ground other units marked as stealth for scenario use
- Cheaper Stealth detection building and Air Support units
-+1 Att for stealth units
Debuffs -
+10 Cost for all units except stealth
-1 Att for Infantry/tanks
A kind of hybrid stealth strat that works well In team settings
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