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Geschrieben von Amok, 07.05.2013 at 03:41
Hybrid Warfare is now available through the purchasable upgrade (35000 SP)!
first one to get it
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Geschrieben von Abraham, 07.05.2013 at 03:46
first one to buy it
Good job, but you're actually second!
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By the way, I couldn't implement this:
Zitat: Helicopters get no bonuses against militia/infantry
As it is actually a defense, not an attack bonus, and we don't have a way to change it through another unit. So you might need to review it and maybe tweak something else instead.
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Geschrieben von Amok, 07.05.2013 at 03:41
Hybrid Warfare is now available through the purchasable upgrade (35000 SP)!
what about fixing great combinator?
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Geschrieben von Tundy, 07.05.2013 at 07:17
what about fixing great combinator?
What about it?
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Geschrieben von Amok, 07.05.2013 at 07:23
Geschrieben von Tundy, 07.05.2013 at 07:17
what about fixing great combinator?
What about it?
its underpower
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I feel like it has more negatives than positives, the only thing that just gets bonuses with nothing to lose is the militia, the infantry and tanks are kinda like GC but u should get rid of the extra cost already we have air units and transports useless with subs and marines weak
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tophat Beiträge: 3885 von: Canada
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Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.
Here are my suggestions.
+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)
Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.
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Don't trust the manipulative rabbit.
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Geschrieben von tophat, 07.05.2013 at 16:15
Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.
Here are my suggestions.
+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)
Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.
plz shut up xD i yhink your gonna turn this into a Lb or Nc
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Why 35000 sp though?
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Geschrieben von Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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Geschrieben von tophat, 07.05.2013 at 16:15
Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.
Here are my suggestions.
+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)
Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.
Applied the suggested changes, let's see how it goes.
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Geschrieben von notserral, 07.05.2013 at 23:06
Why 35000 sp though?
To make it more exclusive, at least in the beginning.
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I dont get what this strat is good for
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Imma get this :-P
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This seems like a more expensive version of GC
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Implemented. Locked.
Discuss on the Games & Strategy forums.
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